The V-Ray rendering system has a rich set of features; we have listed some of the major ones here. For a full list of features and capabilities visit the V-Ray documentation. Please be aware that every features is subject to change without prior notice.
Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
Physically accurate area lights; IES photometric lights
Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

 

 V-Ray is a rendering plug-in that enables SketchUp users to take advantage of the power and speed of the Chaos Group’s VRay rendering solution. With VRay for SketchUp, ASGVIS offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. “Top studios in all disciplines have relied on V-Ray for years to generate photorealistic images of outstanding quality,” says Corey Rubadue, ASGVIS Director. “With V-Ray for Sketch-Up, we’re bringing this powerful, flexible, and affordable rendering solution to Sketch-Up users, enabling them to take full advantage of all that V-Ray has to offer.” Render Options are now easier than ever, with Default Render settings reflecting correct settings for Indirect Illumination, the V-Ray Sun, V-Ray Sky, and Sampling levels. V-Ray offers SketchUp users a robust set of global illumination and ray-tracing features that enable them to bring their ideas to life quickly, easily, and cost-effectively.
Vray for SketchUp Features Includes:
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Area shadows (soft shadows). Includes box and sphere emitters
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Depth-Of-Field camera effect.
- Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
- Caustics
- Fully multithreaded raytracing engine
- True HDRI support. Includes support of proper texture coordinate handling for both cubic and - angular maps. Map your images directly without distortions or cropping.
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- VRay Material Editor with Material Preview
- VRay Sun and Sky
- VRay Physical Camera
- Displacement
- Distributed Rendering allowing a single image to be process over up to 10 machines
- Per Material GI, Background, Reflection, and Refraction
- V-Ray Two-Sided Material for easy creation of thin translucency
- Animation Support

http://rapidshare.com/files/125962505/Vray_1_5_SP2_for_max_2009.rar

http://rapidshare.com/files/113375776/VRay.SkechUp6.rar